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D7UX Process – Where we’re at, why we’re paper prototyping, where
we’re headed
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Posted: April 9th, 2009  Author: Leisa Reichelt  Filed under:
Process  13 Comments »

We talked a little earlier about the process we think we’ll be working
to for the D7UX project, and we thought you’d like a little more of an
idea of what point we’re at with it now, and why we’re doing so much
work on paper at the moment, and what we’ll end up with. Mark talks
you through it in the video above. The key points are:
we’re moving on from learning/listening (although we’ll continue
 to do that throughout the project, of course) into ideation –
 coming up with piles of ideas, rejecting many of them, moving
 forward with some of them, until we get to the point where we
 think we have something we like, that works, and that is exciting
 both in its simplicity and its potential.

we work a LOT on paper at the moment. The main reasons for this
 are that it is:
a) fast – we can get a lot of ideas down quickly,b) we don’t get
precious about our ideas, because we scribble them down so
quickly, there’s no time to get overly attached to a bad idea
(unlike if we’d photoshopped it up beautifully, or started coding
it), bad ideas get thrown away fairly painlessly, and

c) they’re great for user research – at this early point in the
project we want to get really honest feedback from people who are
looking at our concepts. It’s generally accepted (and certainly
has been true in our experience) that if you use low-fidelity
prototypes at this stage people are much happier to tell you if
they think your idea is rubbish. With a higher fidelity prototype
people are more reticent to do this because they assume that
you’ve put a lot of thought and work into the concept, this does
two things – it makes them not want to offend you, and it also
makes them think you must have thought of things that they haven’t
yet, so you must be right and their initial reaction must be
wrong.
We’re going to be posting our initial concept/direction for you to
 take a look at very soon, and look forward to hearing what you
 think of it! We’ll be talking your feedback, the results that flow
 in from CrowdSourced Usability Testing and our own user research
 and testing and continuing to iterate the prototype and solve lots
 and lots of complicated problems as we move through all the
 requirements that Drupal places on it’s UI.

At the end of the process we are really hoping to be able to
 hand over a ‘library’ of interaction patterns and rules that can
 be applied by the community as Drupal continues to grow, allowing
 the intergrity of the User Experience to be maintained within such
 an organic environment.
Process

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13 Comments on “D7UX Process – Where we’re at, why we’re paper
prototyping, where we’re headed”

1.  1 Steven said at 1:48 pm on April 9th, 2009:
Thanks for sharing about your process! Awesome info.

2.  2 Joan said at 1:53 pm on April 9th, 2009:
We have been participating for a long time in usabilty. Not just
us but also many non-Drupal users. From many different parts of
the web. There is an ocean of information but it was dried up,
reasons unknown. For best results it will be good to revive this
forum and NOT RE-INVENT WHEEL! Its here –
http://drupal.org/forum/6

3.  3 adrinux said at 2:09 pm on April 9th, 2009:
Funnily enough I was looking at Balsamiq Mockups air app this
morning. Paper is a great first step, and great when you’re able
to physically interact with someone. Looks like Balsamiq might be
nice for long distance low-fi mockups though. Ever used it? Have
an opinion?

4.  4 Mark said at 2:25 pm on April 9th, 2009:
The written matter in the video is difficult to read. Very bad
quality. Most of the time I see the speaker’s face instead of the
drawings. It will be much better to present this as slideshow. The
voice can be in the back instead of uselessly showing the speaker,
unless that is by design for self-promotional purposes.

5.  5 Leisa Reichelt said at 2:34 pm on April 9th, 2009:
@Mark – we included the written matter at the bottom of this post
for ease of reference, I hope that helps.

I hadn’t considered a slideshow format for this though, that’s a
good idea. Will consider that for the future.
Actually, one of the reasons that we use video and our faces is to
try to ‘bridge the gap’ that you get when you have to work
remotely with your clients (which is you and everyone else here).
We hope that by using video people can get to know us better, so
we can work better together.

As I’ve said before – all the important points made in the video
are repeated in text and available as images, so you don’t have to
watch the videos if you don’t want to. I should probably make a
note of that in each post tho’. Will do so in future.
thanks for your feedback,
Leisa

6.  6 Leisa Reichelt said at 2:34 pm on April 9th, 2009:
@adrinux I haven’t had a chance to play with Balsamiq yet but it
seems to be a popular choice at the moment. Will have to go take a
look soon!

7.  7 Mark said at 3:04 pm on April 9th, 2009:
@Leisa – If the matter is already there it may be better to avoid
duplication. Instead of postponing to future you can just delete
the video and use this now – http://www.slideshare.net/
There are hundreds of contributors and workers in Drupal .org as
well as outside Drupal, so showing one face to foster community
feelings is useless and wastage of our view space and view time,
imho. Unless that is by design and you want some milegae, which is
ok.

8.  8 Steven said at 3:17 pm on April 9th, 2009:
Again, I’m excited to see the user experience improved
substantially for my end-users. Sure hope the community feels the
same and doesn’t put up roadblocks. An improved UI is needed —
compared with the latest Wordpress UI. And a centralized entity to
take that on is probably best.

It takes some courage and humility to take on such a public-facing
project. Kudos to you for leading the charge. Good luck.
9.  9 François Granger said at 3:42 pm on April 9th, 2009:

Leisa, thanks for these posts. It is really interresting to get
that much feed back. Having a choice between video and text+image
is a really nice idea. Having a short note to say this at the
bigining of each post would be helpful.
10.  10 Eric said at 4:27 pm on April 9th, 2009:

So, this pattern library would be sort of like Apple’s Human
Interface Guidelines for Drupal? This would be great for module
developers.
11.  11 David Oster said at 10:12 am on April 11th, 2009:

Being a computer scientist along with being a photographer gives
me a pretty grasp idea of why paper is needed. I love to see
people drawing storyboards, when we need to improve the user
interface and the user interaction!!!!!! Certainly you (we) are
heading on the right direction.
12.  12 yoroy said at 11:31 pm on April 11th, 2009:

I really like the lo-fi approach, it’s productive and gives us
lots of insight in both process and the actual ideas and concepts.
Great to get an idea of how much we can still expect to come!
13.  13 Tracy said at 4:27 am on April 14th, 2009:

I chanced upon this interesting picture
http://groups.drupal.org/files/DownloadandInstallationo.gif
today.
Will Drupal really make easily available installation bundles? UX
can be cool and easy with this!
Search for:

Categories
1.0 Header

10.0 Configuration
11.0 Help

12.0 Palettes & Templates
13.0 Installation

14.0 Accessibility
2.0 Dashboard

3.0 My Profile
4.0 Content

5.0 Edit
6.0 Structure

7.0 People
8.0 Modules

9.0 Appearance
Brand

Community
Concepts

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